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62208591fc
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Its alive! Refactoring to improve performance using pointers works, now performance still sucks because there is no spatial index and there are some math bugs that create nodes way too far from home
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2023-08-10 10:55:08 -04:00 |
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e67f97058b
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refactoring works, only left to add a test and feature of ignoring dead attractors and nodes
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2023-08-09 23:20:05 -04:00 |
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66e1f813cf
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wip: Refactor space colonization, separate nodes vec from space colonization struct allows for simpler ownership management
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2023-08-08 23:33:34 -04:00 |
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jeangab
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b7401bef1b
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wip: refactor space colonization to use mutables instead of refCell
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2023-08-08 14:07:58 -04:00 |
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Jean-Gabriel Gill-Couture
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0b892980ca
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wip refactor without rc/refcell
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2023-08-04 22:38:49 -04:00 |
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Jean-Gabriel Gill-Couture
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6a0f480c8a
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wip(space colonization): Refactor to use a compile-time safe data structure that is also using contiguous memory
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2023-07-30 22:27:02 -04:00 |
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Jean-Gabriel Gill-Couture
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d384c196b7
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Plan data structure refactoring to avoid Rc and RefCell, totally optionnal but nice way to learn
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2023-07-26 22:22:34 -04:00 |
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Jean-Gabriel Gill-Couture
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51dca7ac7e
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space_colonization: it works! Still need to improve rendering, animation and performance but we are getting there
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2023-07-24 23:44:08 -04:00 |
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jeangab
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64c3987cae
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It works! Or does it? Have to inspect carefully
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2023-07-24 16:10:18 -04:00 |
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Jean-Gabriel Gill-Couture
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93781cae4a
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Thought about it for 2 minutes and found an ok solution : very close to something working for this 2nd strategy that feels a lot better
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2023-07-23 23:55:04 -04:00 |
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Jean-Gabriel Gill-Couture
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4ef577e76b
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space colonization, fooling around with rust
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2023-07-23 23:45:00 -04:00 |
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Jean-Gabriel Gill-Couture
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6f2505736c
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space-colonization: progress but runtime crashes, need to fix architecture to a better rust style
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2023-07-23 09:01:53 -04:00 |
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