space_colonization: it works! Still need to improve rendering, animation and performance but we are getting there
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64c3987cae
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@ -18,7 +18,7 @@ pub fn Background(cx: Scope, class: &'static str) -> impl IntoView {
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let height = canvas_parent.client_height();
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canvas.set_width(u32::try_from(width).unwrap());
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canvas.set_height(u32::try_from(height).unwrap());
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let mut sc = SpaceColonization::new(width.try_into().unwrap(), height.try_into().unwrap());
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let sc = SpaceColonization::new(width.try_into().unwrap(), height.try_into().unwrap());
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// TODO Resize on window resize
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log!(
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"TODO resize on window resize canvas parent size = {} {}",
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@ -38,7 +38,7 @@ pub fn Background(cx: Scope, class: &'static str) -> impl IntoView {
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context.set_fill_style(&JsValue::from("yellow"));
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log!("About to render nodes");
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let start_time = window().unwrap().performance().unwrap().now();
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for n in sc.root_nodes.borrow().iter() {
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for n in sc.nodes_tree.borrow().iter() {
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context.fill_rect(n.position.x.into(), n.position.y.into(), 5.0, 5.0);
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}
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@ -58,12 +58,12 @@ pub fn Background(cx: Scope, class: &'static str) -> impl IntoView {
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let end_time = window().unwrap().performance().unwrap().now();
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log!(
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"Rendering {} nodes and {} attractors took {}",
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sc.root_nodes.borrow().len(),
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sc.nodes_tree.borrow().len(),
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sc.attractors.borrow().len(),
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end_time - start_time
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);
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for _i in 1..5 {
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for _i in 1..150 {
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sc.grow();
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let render_id = window().unwrap().performance().unwrap().now();
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context.begin_path();
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@ -26,7 +26,7 @@ pub fn calculate_new_node_position(
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#[cfg(test)]
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mod tests {
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use std::cell::RefCell;
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use std::cell::Cell;
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use super::*;
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const SEGMENT_LENGTH: u16 = 5;
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@ -57,7 +57,7 @@ mod tests {
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for p in positions.iter().skip(1) {
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attractors.push(Attractor {
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position: Point::new(*p),
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dead: RefCell::new(false),
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dead: Cell::new(false),
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});
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}
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Self { node, attractors }
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@ -1,4 +1,7 @@
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use std::{cell::RefCell, rc::Rc};
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use std::{
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cell::{Cell, RefCell},
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rc::Rc,
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};
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use wasm_bindgen::prelude::*;
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@ -17,7 +20,16 @@ extern "C" {
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#[derive(Debug)]
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pub struct Attractor {
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pub position: Point,
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pub dead: RefCell<bool>,
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pub dead: Cell<bool>,
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}
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impl Attractor {
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pub fn new(position: (i32, i32)) -> Attractor {
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Attractor {
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position: Point::new(position),
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dead: Cell::new(false),
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}
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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@ -36,8 +36,8 @@ impl Point {
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}
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let ratio = distance as f64 / dst;
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info!("X delta : {}", towards.x - self.x);
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info!("Y delta : {}", towards.y - self.y);
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// info!("X delta : {}", towards.x - self.x);
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// info!("Y delta : {}", towards.y - self.y);
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Point {
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x: ((towards.x - self.x) as f64 * ratio + self.x as f64).round() as i32,
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@ -1,12 +1,11 @@
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use super::math::calculate_new_node_position;
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use super::{Attractor, Node, Point};
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use log::info;
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use rand::thread_rng;
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use rand::Rng;
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use std::cell::RefCell;
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use std::cell::{Cell, RefCell};
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use std::collections::HashMap;
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use std::rc::Rc;
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use web_sys::console;
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use web_sys::window;
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pub struct SpaceColonization {
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max_point: Point,
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@ -44,14 +43,19 @@ pub struct SpaceColonization {
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/// If density is 10, then there will be an average distance of 10 between attractors
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density: i32,
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new_nodes: RefCell<Vec<(Rc<Node>, Rc<Node>)>>,
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pub root_nodes: RefCell<Vec<Rc<Node>>>,
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/// Tree like representation of all nodes
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/// [node: [child1: [grand-child], child2: [grand-child2]]]
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pub nodes_tree: RefCell<Vec<Rc<Node>>>,
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/// Flat list of all nodes in the tree
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/// [node, child1, grand-child, child2, grand-child2]
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nodes: RefCell<Vec<Rc<Node>>>,
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pub attractors: Rc<RefCell<Vec<Attractor>>>,
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}
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impl SpaceColonization {
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pub fn new(width: i32, height: i32) -> SpaceColonization {
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let root_nodes = RefCell::new(Vec::new());
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root_nodes.borrow_mut().push(Rc::new(Node {
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let mut nodes_vec = Vec::new();
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nodes_vec.push(Rc::new(Node {
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position: Point { x: 100, y: 100 },
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children: RefCell::new(Vec::new()),
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}));
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@ -62,11 +66,12 @@ impl SpaceColonization {
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x: width,
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y: height,
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},
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kill_distance: 10,
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attraction_distance: 430,
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segment_length: 50,
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density: 300,
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root_nodes,
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kill_distance: 5,
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attraction_distance: 100,
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segment_length: 5,
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density: 30,
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nodes_tree: RefCell::new(nodes_vec.clone()),
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nodes: RefCell::new(nodes_vec),
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attractors,
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new_nodes: RefCell::new(Vec::new()),
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};
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@ -76,34 +81,53 @@ impl SpaceColonization {
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return sc;
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}
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#[cfg(test)]
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pub fn new_for_tests(
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width: i32,
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height: i32,
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nodes: Vec<Rc<Node>>,
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attractors: Vec<Attractor>,
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) -> SpaceColonization {
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SpaceColonization {
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max_point: Point {
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x: width,
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y: height,
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},
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kill_distance: 5,
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attraction_distance: 12,
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segment_length: 3,
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density: 3,
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nodes_tree: RefCell::new(nodes.clone()),
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nodes: RefCell::new(nodes),
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attractors: Rc::new(RefCell::new(attractors)),
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new_nodes: RefCell::new(Vec::new()),
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}
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}
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pub fn render_nodes<F>(&self, render_id: f64, render_fn: F)
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where
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F: Copy + Fn(&Node, &Node),
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{
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for n in self.root_nodes.borrow().iter() {
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info!("Rendering {} nodes", self.nodes.borrow().len());
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for n in self.nodes_tree.borrow().iter() {
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n.render(render_id, render_fn);
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}
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}
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fn place_attractors(&mut self) {
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let start_time = window().unwrap().performance().unwrap().now();
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console::log_1(&format!("Start placing attractors {}", start_time).into());
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let mut x_pos = 0;
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let mut y_pos = 0;
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while x_pos < self.max_point.x {
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while y_pos < self.max_point.y {
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self.attractors.borrow_mut().push(Attractor {
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position: self.get_random_point(x_pos.into(), y_pos.into()),
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dead: RefCell::new(false),
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dead: Cell::new(false),
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});
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y_pos += self.density;
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}
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x_pos += self.density;
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y_pos = 0;
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}
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let end_time = window().unwrap().performance().unwrap().now();
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let elapsed = end_time - start_time;
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console::log_1(&format!("Done placing attractors , took : {}", elapsed).into());
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}
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fn get_random_point(&self, x_pos: i32, y_pos: i32) -> Point {
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@ -131,40 +155,44 @@ impl SpaceColonization {
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}
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pub fn grow(&self) {
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self.grow_nodes(&self.root_nodes);
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self.grow_nodes();
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println!("new nodes for iteration {:?}", self.new_nodes.borrow());
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let mut nodes_mut = self.nodes.borrow_mut();
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for new_pair in self.new_nodes.borrow().iter() {
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new_pair.0.children.borrow_mut().push(new_pair.1.clone());
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nodes_mut.push(new_pair.1.clone());
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}
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self.new_nodes.borrow_mut().clear();
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}
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pub fn grow_nodes(&self, nodes: &RefCell<Vec<Rc<Node>>>) {
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pub fn grow_nodes(&self) {
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// iterate through attractors
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// find closest node within attraction range
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// build a map of nodes to affecting attractors
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// attractors within the attraction range that this node is the closest to
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//
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// calculate new node position
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let nodes = nodes.borrow();
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let attractors = self.attractors.borrow();
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let mut growing_paths: HashMap<Rc<Node>, Vec<&Attractor>> = HashMap::new();
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for a in attractors.iter() {
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let a_dead_mut = a.dead.borrow();
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if *a_dead_mut {
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if a.dead.get() {
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continue;
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}
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let mut closest_node: Option<Rc<Node>> = None;
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let mut closest_node_distance = f64::MAX;
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for n in nodes.iter() {
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// TODO iterate on children nodes
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for n in self.nodes.borrow().iter() {
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let distance = n.position.distance(&a.position);
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if distance <= self.attraction_distance as f64 {
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// TODO make sure it is closest node amongs all nodes
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if distance < closest_node_distance {
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closest_node = Some(n.clone());
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closest_node_distance = distance;
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if distance < self.kill_distance as f64 {
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a.dead.replace(true);
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}
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}
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}
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self.grow_nodes(&n.children);
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}
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if let Some(node) = closest_node {
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if let Some(attractors) = growing_paths.get_mut(&node) {
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@ -183,7 +211,85 @@ impl SpaceColonization {
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a.dead.replace(true);
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}
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}
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self.new_nodes.borrow_mut().push((growth_cell.0.clone(), Rc::new(Node::new(position))));
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self.new_nodes
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.borrow_mut()
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.push((growth_cell.0.clone(), Rc::new(Node::new(position))));
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn grow_should_reach_single_attractor_and_die() {
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let mut nodes = Vec::new();
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nodes.push(Rc::new(Node::new(Point::new((0, 0)))));
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let mut attractors = Vec::new();
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attractors.push(Attractor::new((10, 0)));
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let sc = SpaceColonization::new_for_tests(100, 100, nodes, attractors);
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assert_eq!(sc.attractors.borrow().len(), 1);
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assert!(sc
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.attractors
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.borrow()
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.iter()
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.find(|a| a.dead.get() == true)
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.is_none());
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assert_eq!(sc.nodes_tree.borrow()[0].children.borrow().len(), 0);
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sc.grow();
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assert_eq!(sc.new_nodes.borrow().len(), 0);
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assert_eq!(sc.nodes_tree.borrow()[0].children.borrow().len(), 1);
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assert!(sc
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.attractors
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.borrow()
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.iter()
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.find(|a| a.dead.get() == true)
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.is_none());
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assert_eq!(
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sc.nodes_tree.borrow()[0].children.borrow()[0].position,
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Point::new((3, 0))
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);
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assert_eq!(
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sc.nodes_tree.borrow()[0].children.borrow().len(),
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1,
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);
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assert_eq!(
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sc.nodes_tree.borrow().len(),
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1,
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);
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println!("root node direct children iteration 1 {:?}", sc.nodes_tree.borrow()[0].children.borrow());
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sc.grow();
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assert_eq!(
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sc.nodes_tree.borrow().len(),
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1,
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);
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assert_eq!(sc
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.attractors
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.borrow()
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.iter()
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.filter(|a| a.dead.get() == true)
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.collect::<Vec<&Attractor>>().len(), 1);
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println!("root node direct children iteration 2 {:?}", sc.nodes_tree.borrow()[0].children.borrow());
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assert_eq!(
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sc.nodes_tree.borrow()[0].children.borrow().len(),
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1,
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);
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assert_eq!(
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sc.nodes_tree.borrow()[0].children.borrow()[0].position,
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Point::new((3, 0))
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);
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assert_eq!(
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sc.nodes_tree.borrow()[0].children.borrow()[0].children.borrow()[0].position,
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Point::new((6, 0))
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);
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assert_eq!(sc.nodes.borrow().len(), 3);
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}
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}
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