Implement ScoreListWidget to manage score list rendering and execution confirmation flow. This includes methods for scrolling through scores, launching an execution, confirming/denying the execution, and rendering a popup for user confirmation.
138 lines
3.9 KiB
Rust
138 lines
3.9 KiB
Rust
mod widget;
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use tokio_stream::StreamExt;
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use widget::score::ScoreListWidget;
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use std::time::Duration;
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use crossterm::event::{Event, EventStream, KeyCode, KeyEventKind};
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use harmony::{maestro::Maestro, score::Score};
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use ratatui::{
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self,
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layout::{Constraint, Layout, Position},
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widgets::{Block, Borders, ListItem},
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Frame,
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};
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pub mod tui {
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// Export any necessary modules or types from the internal tui module
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}
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/// Initializes the terminal UI with the provided Maestro instance.
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///
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/// # Arguments
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///
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/// * `maestro` - A reference to the Maestro instance containing registered scores.
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///
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/// # Example
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///
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/// ```rust
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/// use harmony;
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/// use harmony_tui::init;
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///
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/// #[harmony::main]
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/// pub async fn main(maestro: harmony::Maestro) {
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/// maestro.register(DeploymentScore::new("nginx-test", "nginx"));
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/// maestro.register(OKDLoadBalancerScore::new(&maestro.inventory, &maestro.topology));
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/// // Register other scores as needed
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///
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/// init(maestro).await.unwrap();
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/// }
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/// ```
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pub async fn init(maestro: Maestro) -> Result<(), Box<dyn std::error::Error>> {
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HarmonyTUI::new(maestro).init().await
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}
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pub struct HarmonyTUI {
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maestro: Maestro,
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score: ScoreListWidget,
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should_quit: bool,
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}
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impl HarmonyTUI {
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pub fn new(maestro: Maestro) -> Self {
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let score = ScoreListWidget::new(Self::scores_list(&maestro));
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HarmonyTUI {
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maestro,
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should_quit: false,
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score,
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}
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}
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pub async fn init(mut self) -> Result<(), Box<dyn std::error::Error>> {
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color_eyre::install()?;
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let mut terminal = ratatui::init();
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// TODO improve performance here
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// Refreshing the entire terminal 10 times a second does not seem very smart
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let period = Duration::from_secs_f32(1.0 / 10.0);
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let mut interval = tokio::time::interval(period);
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let mut events = EventStream::new();
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while !self.should_quit {
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tokio::select! {
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_ = interval.tick() => { terminal.draw(|frame| self.render(frame))?; },
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Some(Ok(event)) = events.next() => self.handle_event(&event),
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}
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}
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ratatui::restore();
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Ok(())
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}
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fn render(&self, frame: &mut Frame) {
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let size = frame.area();
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frame.set_cursor_position(Position::new(size.x / 2, size.y / 2));
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let [list_area, output_area] =
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Layout::horizontal([Constraint::Min(30), Constraint::Percentage(100)])
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.areas(frame.area());
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let block = Block::default().borders(Borders::RIGHT);
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frame.render_widget(&block, list_area);
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self.score.render(list_area, frame);
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}
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fn scores_list(maestro: &Maestro) -> Vec<ScoreItem> {
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let scores = maestro.scores();
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let scores_read = scores.read().expect("Should be able to read scores");
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scores_read
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.iter()
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.map(|s| ScoreItem(s.clone_box()))
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.collect()
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}
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fn handle_event(&mut self, event: &Event) {
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if let Event::Key(key) = event {
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if key.kind == KeyEventKind::Press {
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match key.code {
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KeyCode::Char('q') | KeyCode::Esc => self.should_quit = true,
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KeyCode::Char('j') | KeyCode::Down => self.score.scroll_down(),
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KeyCode::Char('k') | KeyCode::Up => self.score.scroll_up(),
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KeyCode::Enter => self.score.launch_execution(),
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KeyCode::Char('y') => self.score.confirm(true),
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KeyCode::Char('n') => self.score.confirm(false),
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_ => {}
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}
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}
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}
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}
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}
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#[derive(Debug)]
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struct ScoreItem(Box<dyn Score>);
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impl ScoreItem {
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pub fn clone(&self) -> Self {
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Self(self.0.clone_box())
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}
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}
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impl Into<ListItem<'_>> for &ScoreItem {
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fn into(self) -> ListItem<'static> {
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ListItem::new(self.0.name())
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}
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}
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